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June brings us to the completion of work on our webstore. Substantial
progress has also been made on all of our outstanding manuscripts, and
what's more, new roleplaying games in the pipeline - yes, that's plural. And remember
at the store, you may obtain a free copy of the Quickstart
Rules with any other DERPG purchase.
Dying Earth E-Books All of our Dying Earth books and
magazines except Demons of the Dying Earth are now available for
purchase in PDF form from the webstore at a substantial
discount from the print price. All of our print versions now include the
PDF, sent straight away by email when you complete your order, so you can
get started. Anyone who has ordered since 2nd November last year will find
that they have a PDF version of any Dying Earth book they have bought to
download from their order page. By popular request, we have also added the
ability to accept PayPal.
Keep Page XX Going It is the moment for a little unbecoming
begging. Page XX is time consuming and expensive to produce. It's great
fun to do, and I'd like to release it more regularly. If you enjoy Page
XX, please buy something from our webstore or rgpnow.com to help us keep it going. The new PDF
products mean that your support won't break the bank.
Dying Earth in the Pipeline A
flurry of activity this month means we have three artists and three layout
people working away on "Rhialto's Book of Marvels", the "Compendium of
Universal Knowledge" and Fields of Silver.
Rhialto's Book of Marvels is the long-awaited source
book for Arch-Magicians. Created by Robin D Laws, designer-in-Chief of the Dying
Earth RPG, it features a totally new mechanics with which you can actually win
the game. Expect fraught discussions, drunken magical brawls between
manses, feeble attempts at seduction and childish one-upmanship. Combined
with world-shattering magic, of course. One of the artists has a blog where you can see some of the
illustrations for Rhialto. The Compendium of Universal Knowledge
is a gazetteer, a bestiary and an encyclopedia of the Dying Earth. It
includes entries by almost all our writers, and is being compiled and
edited with additional material by David Thomas. It includes entries long
and short, creatures, locations, spells, and people. We use the simple
conceit that the book is sentient - the book wrote itself. Observe if you
will a sample article
from the Compendium, and a first cut of the layout style.
New Times Demand New Games
Pelgrane Press will also be producing new games with the
following qualities:
- Easy to learn
- Easy to teach
- Easy to play
- Innovative
- Approachable
A GM should be able to learn each game in half an hour, nuances in a
hour or so. It should be easy to teach the basics of the game to a novice
in fifteen minutes. The design should take account of developments in
gaming over the last ten years and offer something genuinely
original. GMs will want to take the game out time and time again.
The
Esoterrorists and Gumshoe core rules - The first of these new games will be
created by Robin D Laws. We asked him to make a rule set which supports
investigative roleplaying and a default background to go with him. I've
seen and playtested the first draft, and the game is entering full play
test on 12th June. Adrian Bott will be reworking the Book of Unremitting
Horror for the new system, and we'll be creating other adventures and
rules supplements with an investigative theme. Robin says: "Unlike
other investigative roleplaying games, the Esoterrorist's GUMSHOE rules
system ensures that the plot never grinds to a halt due to a failed die
roll. As the top paranormal detectives, you never fail in your areas of
expertise. When necessary, you can expend extra effort to glean more
from the evidence than any plodding journeyman could hope to
find."
Unreality - Something weird happened to you. Maybe you
woke up one morning and found you were married with three kids, perhaps
a bus tried to eat or maybe dogs no longer exist. You've been unborn.
You can manipulate unreality, but it will slowly eat away at everything
that is real about you - what anchors you to your humanity. It's your
job to prevent causality violation using your new-found abilities while
avoiding the backlash. The system peculiarly makes it easier to do
things with unreality the more improbable they are. Steve Dempsey,
long time Dying Earth contributor is creating this new game for us.
We've run internal play tests and will be ready for a full playtest in a
couple of weeks. If you are interested in playtesting this game, please
contact us with the Subject
"Unreality Playtest"
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