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August 2007
"The
Lords of Cil" This third epic instalment in the "Footsteps
of Fools" advanced Cugel-Level series is a mini-campaign on
its own. It has our dashing adventurers advancing out of Saskervoy
and into the the ancient Empire of Cil. Explore the majesty of the
airy Grand Palace, interact with refined and courteous nobles, and
dine in the finest inns of the industrious and thriving town. Oh
wait! That was last aeon. Coughs nervously: Pretenders to the crumbling
throne, mutter, Political Intrigue, ahem, Demonic Infestation, blah,
Murder, humph, Cobwebs, Flashing rapiers... Available from the products
page.
July 2007
"The
Lords of Cil" Players' Pictures - Here is the handout
page containing Luigi Castellani's original illustrations. (2MB)
June 2007
The
Mysterious East - After "The Lords of Cil" the
next instalment will be: "Beyond the Mountains of Magnatz".
Here, as a taster, is a colour
map of that part of the world, created in Campaign Cartographer
and tweaked in Photoshop. (1.2MB)
April 2007
Gilgad's
Wilderness Survival Guide - Another piece salvaged from
quality material that was originally earmarked for inclusion in
the Dying Earth Bestiary. A selection of magical items, tweaks and
bonus tag-lines.
March 2007
The
Magic of the Wilds - Once upon a time a DE Bestiary was
mooted. This has now been subsumed into the forthcoming DE Gazetteer.
For reasons of space various pieces cannot be included in the redesigned
book. Some will be in the next issue of the XPS magazine, and one
section is right here - a bunch of spells and cantraps related to
creatures and the wilderness.
January 2007
The
Creep of Inaccuracy - An introductory Rhialto-Level adventure
designed to accompany the new Rhialto Book. Stands alone for the
sheer fun of it, or can be used to begin a Rhialto campaign (either
using those risen from the ranks of Turjan-Level or brand new PCs).
Avert the scourge that is plaguing the libraries of Almery's arch-magicians,
impress Ildefonse's enclave and assure your place as provisional
members, prove your superior worth over that of your companions
of poor quality, and collect IUON stones like there's no tomorrow
(which there might not be). This is a full adventure as well as
being an introduction to Rhialto-Level style of play. Even
arch-magicians can risk mortality! Available from the products
page.
October & November
2006
Strangers
in Saskervoy - An entire mini-campaign available from the
products page.
These escapades advance Cugel-Level adventuring in new directions.
Ten or more gaming sessions, from five interlinked episodes, cover
the PCs' possible experiences in the realm of Saskervoy after being
rudely deposited on Shanglestone Strand. Will they conquer this
unhappy circumstance and make a name for themselves through cunning
and bold action, or will they once again end up fleeced and fleeing
for their lives? Fate will present them with ancient ruins, forgotten
treasures, bizarre magic, peculiarly vicious half-men, urban escapades,
and the chance to work for local notable Twango of Flutic on a number
of almost insignificant errands. This publication contains maps,
illustrations, appendices, tag-lines for all sessions, GMCs, location
guides, and a pair of repulsive bibelots. Could an adventurous rogue
ask for more?
'Strangers' is of such significant size and complexity to be
both 1:2 & 1:3 of the Footsteps of Fools series (directly following
"All's Fair At Azenomei").
September 2006
Gomoshan's
Tomb - Available from the products
page, this Turjan-Level adventure comes complete with maps and
illustrations and a variety of GM aids (including detailed character
sheets). The PCs are seasoned adventurers hired by an ambitious
sage to plunder one of the tombs in Kaiin's ruined Old Town district.
Avoiding Chun the Unadvoidable will be the least of their problems.
Originally written as a convention module, it has been redesigned
to serve either as a one-off introduction to Turjan-Level play,
or as an episode in a Turjanic campaign. It could with effort be
adapted as part of the original Footsteps of Fools series.
August 2006
Flolad's
Nephew - A free 12-page adventure
outline adding to the original "Footsteps
of Fools" series. Set in Kaiin after the 'Kaiinese Drakeling'
(see below) this can be used immediately prior to "All's Fair
At Azenomei". The PCs are seconded into the bodyguard racket.
Their employer is the worryingly powerful Flolad of Odkin Prospect;
their charge is Flolad's loutish scion of an adopted nephew. {FoF
0:10}
July 2006
The
Wayfarer's Guide to Saskervoy Town - This geographical
guide [1.7 MB] (including map) is presented as an adjunct to
the "Strangers in Saskervoy" adventure series.
June 2006
Using
Spells at Cugel-Level - An
eight-page piece for those GMs who run (or plan to) adventures
for PCs with Magic ratings of 0-7, where the PCs are beginning to
explore real spells. Explore the pitfalls and pratfalls (and mechanics)
of learning and attempting to use magic when you're an ill-trained
Dabbler rather than a real apprentice Magician. Includes several
robustly jocular Spell Failure tables. Also contains various amusingly
imperfect spells (and their likely entertaining consequences) of
the kind often found on 'genuine scrolls of unquestionable archaic
provenance' and inside 'mouldering tomes of authentic ancient munificence'.
May 2006
The
Day of the Quelo - Another finely crafted Cugel-level
adventure is available via the products page. Originally
created as a tournament scenario then lovingly redesigned; the ever-optimistic
PCs are hired to transport a strange but docile pack-beast a mere
single day's journey along the well-travelled Derna Road. What could
possibly go wrong? This product showcases
the terrific art of Jerome Huguenin. For those who wish to run this
as an intro to DERPG gaming or as a hazardous undertaking outside
of the normal campaign, four Pregenerated Characters - plus two
spares - are included in the package. It is useful (but not essential)
to own the Players' Guide to Kaiin
as an adjunct to running this adventure. {FoF
0:6}
April 2006
Alternative Rules for Cugel-Level Gaming -
At long last rewritten in a way that makes sense to others than
just myself, my DERPG
House Rules (1MB). Tried and tested over many games, these utilise
the D20 but are most decidedly not related to the generic D20 system.
You will need to own a version of the official rules for this document
to make sense - either the original rulebook or the pdf of Quickstart
Rules are preferable. Heretically designed as a way to play
Cugel-Level DERPG more in the manner of a classical weird-fantasy
RPG. (Alternate adapted character sheet included.) [Slight revisions: Feb 2007]
March
2006
Deities of the Dying Earth - As an atonement
for the Demons of
the DE book, we bring you the Forgotten Deities
of the Dying Earth (3MB): an opportunity to bring goodness,
light and sanity (not!) to your version of Vance's wonderful ancient
world.
December 2005
All's Fair At Azenomei -
Available via the products page, this
professionally produced scenario gives your PCs the chance to explore
Azenomei in depth, enjoy all the fun of the fair, and take part
in a series of contests on behalf of a local sponsor of dubious
repute. As you might imagine, little is in fact 'fair'. The PCs
will have to use their full repertoire of chicaneries and wiles
to triumph over their predicaments. This is an adjunct to the free
Guide to Azenomei (see below) and the first in the 'Footsteps of
Fools campaign' - a series of adventures taking your PCs across
Cugel's Dying Earth. Here is the free color
map of Azenomei to accompany the adventure. {FoF 1:1}
October 2005
Exotic Weaponry - A nuts and bolts
look at some of the more outlandish weapons
from the stories, and a discussion of how to use them in your campaign.
(Developed independently from the XPS article on the same topic.)
July 2005
A Walk in the Woods - This month we
present "A
Walk in the Woods", the long-overdue extended ending for the High
Road to Kaiin scenario (see below).
Since both that original scenario and this extension (which may also
stand as part of another scenario) are creature-focussed, the original
idea was to include this as part of the Bestiary or place it here
at Violet Cusps when the Bestiary was published. However, that happy
event remains a thing of the indefinite future, so the Walk can wait
no longer. {FoF 0:4}
June 2005
The Eighteenth Aeon - Violet
Cusps welcomes the second contribution to its halls from the pen
of the worthy Greg Saunders. Archaeological
Discussions of the Eighteenth Aeon [1.6MB] [zip
archive] is not only an academic report on several antique societies
but also contains adventure ideas, new spells, and a number of magical
relics.
May 2005
The Saskervoy Reach -
A new project has been begun: writing a linked series of Cugel-Level
adventures for sale at RPG Now. [The author has reluctantly
admitted that he can only spend the time required to manufacture
large scenarios if they gain at least some minimal
compensation.] Nonetheless, incidental materials can still be
offered for free, and (after the Guide to Azenomei -
see below) here is the second - a map of the
Saskervoy Reach [zip
archive] 650 kb created with Campaign Cartographer and then
tweaked in Photoshop.
April 2005
The Kaiinese Drakeling -
And back to the author's favorite role-playing civic
environment - the ancient city of Kaiin. The
Kaiinese Drakeling is a non-sequential sequel to the
adventure of the Exasperating Cadaver (see below)
reintroducing several familiar faces and locations. {FoF
0:9}
March 2005
Axomber's Crypt -
The tortuous ravings of the author this month bring you the Cugel-Level
(or possibly low Turjan-Level) adventure of Axomber's
Crypt. Details include not only the fun-filled
crypt, but also notes for a mini-campaign travelling from Azenomei
to Kaiin adapting information from the Scaum Valley Gazetteer.
This piece is a companion to the free sample
chapter on the Valley of Graven Tombs, which is required for
optimum running of this scenario. {FoF 0:8}
February 2005
Additional Rules -
This month we bring you three personal expansions to the official
rules: Revitalization
covers various possibilities for the restoration of life; Supernatural
Terror presents amusing options for those who fail their Wherewithal
at Cugel Level; and the Enhanced
Action ruling provides a means of adjudicating events that happen
too swiftly for a series of rolls against pool points to be realistic.
For your convenience we are happy to provide all of these in one
zipped
archive.
January 2005
The Guide to Azenomei
was also inspired by the 'Players' Guide
to Kaiin', and is formatted in that
style. Part
One (1.38MB) and Part Two (0.83MB).
Here also is the full-size Players' Map.
As is our wont, we think of our visitor's well-being and contentment
and thus provide this zipped
archive to facilitate the retrieval of all the above documents.
This material is the background for a major adventure currently
available to buy.
November & December 2004
Necrophages
of the Dying Earth [zip
archive]. This month's entry is primarily from the pen (and
indeed bizarre imagination) of Greg Saunders - augmented and laid-out
by Ian Thomson. It serves as an expansion to the material on necrophages
in the 'Demons of the Dying Earth' book.
September & October 2004
Kaiin Old Town was inspired by the
excellent Players' Guide
to Kaiin, and is formatted in the style of that
publication - as if it were an additional chapter. Part One
(2.89MB); Part Two
(2.17MB); Players'
Map (0.4 MB). We are very pleased to be able to provide all
three of these as one zipped
archive for your reading pleasure.
August 2004
Advanced Cantraps [zip
archive] is the background article (including many
examples) for the optional more potent cantraps that were first
introduced as an appendix for 'Demons of the Dying Earth'.
[2.9 MB]
July 2004
The High Road to Kaiin is the
"Footsteps of Fools" scenario that falls between the
'Caravan to Aktabras' (XPS Vol 4/5) adventure and the 'Exasperating
Cadaver' scenario (available via
link immediately
below). An optional extended endpiece of this adventure
is now also available above.
{FoF 0:3}.
June 2004
The Exasperating Cadaver is an adventure
set in Kaiin, wherein your Cugelesque PCs must make a delivery from
one part of the city to the other. (This extensive escapade also serves
as an introductory adventure to the 'Players' Guide
to Kaiin'.) {FoF 0:5}
DERPG
CHARACTER SHEETS :
The new Rhialto sheet: Available
as one
double-sided page.
Blank character sheets: Cugel-Level front page v1; Cugel-Level front page v2; Turjan-Level front page; a universal back page; an extra (third) page for magicians.
OR all in one batch (zipped pdfs).
Cugel-Level Sheets with Character Pictures. These require
printing on a machine of reasonable quality to show in their full
glory: Ch'sainth; Ecnomander; Gorbinesse; Jozenda; Kurnio; and Palandro.
Turjan-Level Sheets with Character Pictures. As above,
you will do well to print these on a high-quality machine: Jondar; Lustander; Machask; Romac; Santella; and Zaraflam.
A GM's
aid for tracking Improvement Points, Wealth Owned, and Sympathy
Points. Printing this two-page
sheet double sided allows you to track up to eight characters
with ease.
Another
aid for the weary GM. Abbreviated
character sheets for the stats of GMCs. On the first page you
can cover two 'personality' GMCs and on the second page up to four
'lackeys'.
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